Friday, May 17, 2013

The haunting, phase 2

It seems that Rolen is actually an evil version of Dorian Gray. There is a picture of an old friend which looks like it has lived a long life. 
We must travel to different rooms to reprint the paintings, in order to kill the evil traitor, Rolen.
Skeldor tries to paint over the portrait. He uses his angel feather, but wastes it. The picture is untouched. Kyraneth, struggling to stay awake, starts running for more paint, as does the Friar.
A gelatonous cube enters the room, freaking out Blue is High. Skeldor uses a daily power, hitting the cube, and Smiley also hits the cube with a fire beam.
Rolen grabs the painting and runs. Skelton manages to transport out of the cube, but is injured. Friar Jim and kyraneth run back to help out Skeldor.
The friar grabs the painting from Rolen, who then tries to grab it back. Kyraneth grabs the painting from the Friar and leaps down the stairs to the door. The friar puts a blade barrier between the cube and Blue is High. He then heals Skeldor. Rolen summons a purple worm who attacks kyraneth, and eats him.
Rolen, realizing that the painting is losing paint inside the worm, commands the worm to regurgitate the painting along with Kyraneth.
Skeldor continues working on the cube. Kyraneth tries to explode the worm from the inside with a creative spell idea, but fails.
Skeldor throws his spider at the cube, which kills it. Kyraneth grabs the painting, and throws it to Friar Jim, who heads to the gallery. Unfortunately, a dragon, summoned by Rolen, appears in the room with Skeldor and the friar. Skeldor teleports to the gallery, and tries to paint the painting. He fails, but Smiley manages to paint it for the second time.
Rolen destroys the paint in the collapsed room, and then rides the purple worm upstairs.
Skeldor uses his winds of change and blows the dragon off the balcony. Luckily the companions manage to hold on.
Friar Jim runs to the gallery and manages to put the last coat of paint on the painting, reverting Rolen back to normal. We discover that the painting is worth $80,000 gold. We quickly leave the house.




Where is the healer?

Friar Jim enters the game room, and is approached by a ghost lady wearing Civil War era clothing. He is transported upstairs. He explores a room, and finds an operating room. Nothing happens. The others travel to join him upstairs. The friar opens a charred room, and finds a spear which feels mighty.
Rolen finds and organ room. There are three men hanging in the room. He feels dumber and weaker.
Skeldor enters the store room.  He finds an angel feather. Kyraneth opens the chapel door, and walks inside. He sees himself in the mirror, his reflection is him from another time. He gives the image the vial through the mirror.
Friar Jim enters the balcony and finds a spirit board. The house shakes again, but we continue exploring.
Rolen goes into the gallery, and finds a girl, which makes him feel smart and strong.
But then, the house shakes, and the haunt begins.

New room

Kyraneth enters a mystic elevator, and finds a battered ring. 
Friar Jim enters a collapsed room, and surprises everyone by not falling into the basement.
Rolen walks into a graveyard, which causes all of us to lose health. 
Skeldor finds the dining room, which contains a zombie mad man. His attack increases, but sanity takes a hit.
Kyraneth finds a bloody room, with a cyclops. A big cyclops. A mean cyclops. Who hits him.
Rolen comes running to help, and manages to give him a flesh wound.
Friar Jim sends a ball of searing light at the eyeball of the cyclops, and blinds him for a bit.
Skeldor comes with his familiar, Smiley, and dragging the mad man zombie along. 
Kyraneth jumps onto the cyclop's back, and kills him. He finds a vial.

Searching for loot

Smiley is unable to see through the keyhole, so we walk into a ballroom.
There is a locked safe. Skeldor tries to open the safe. We take damage when we fail to open the safe. Rolen tries another room, and ends up scared stiff.
Skeldor enters another room, and a large spider jumps on him. He tries to brush it off. He fails. But then he traps it in his treasure chest. Friar Jim opens the safe, and earns 2 item cards.
Skeldor enters another room. There is a crystal ball. The house shakes a bit, and things start to get interesting.

No bones about it

In our weakened condition, our attacks are having trouble hitting. Rolen finally hits for first damage. The skeletons can't hit much either. All of a sudden, Skeldor runs up to join us! He looks grumpy, like he needs to get something off his chest. His first attack uses lightning, and he kills one skeleton. Friar Jim hits the remaining skeleton and gives Skeldor some hit points to try and cheer him up. Rolen is rolling well, and the skeleton continues to miss. Skeldor kills the remaining skeleton. And then pulls out a mini beholder, Smiley. 

And so it begins...

Things get dark, and then we have to share some personal information with the DM. Our speed gets halved, along with our wisdom and constitution. Then 2 skeletons jump out at us. We feel weak...


After Winterhaven...

As a registered 501(c)3 adventuring band, we move on to the next adventure...with Rolen, our new ranger.

We see a decrepit old house, the sign says, "come in if you want loot." Kyranath kicks the door in.

Wednesday, May 15, 2013

Thursday, May 2, 2013